From the course: Substance Designer for Architectural Visualization

Creating a color base sheet - Substance Designer Tutorial

From the course: Substance Designer for Architectural Visualization

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Creating a color base sheet

In this exercise we'll get our spot pattern to emerge. And we'll do that by using a combination of a fractal sum base and some Gaussian Spots. Like the Umbral Vail. We can use this tile in a large swatch and simply warp it by that herringbone. Rather then feeding this color into a herringbone. We can simply make a big chunk of it, warp it around, and get our pattern. depending on the material that you are making. you'll make essentially a huge sheet of it For other things like that Umbral Vail, your huge digital sheet of luxury vinyl tile. Cut it into tiles and then arrange the herringbone. It's a subtle difference but it really makes that tile work, and show the grain in the right direction. What I'll do then, is to zoom out pull these notes over and give my self a little room. And then, start some blending. I think what I'd like to do is to add one more color in. We can see in here I've got a lite color by matrix. A medium color some of my spots. And I'd like to get them a little farther away We need a little bit of clouding in here then Then I'll pick my third uniform color and make sure I grab a dark spot. eye dropper a slightly different value. Although it seems like there very close. We can see a little bit of clouding going on in there. In this sample. This will provide the blend, between my matrix colors. I'll take these three and line them up by pressing V. Then, I'll make a blend much of a difference. We can always make these a little bit lighter if we need. But we want a tiny bit of variation. So, I'll pick one of them and just take the value up a bit And again, here in this blend doesn't look like much yet. In the fractal sum base then, I'll double click on it take down the roughness a touch. And bring down max. And that way we have some good contrast going in here. Now I'm ready to get the other colors in. I'll hit the space bar and type in GAU. We can see we've got a number of different things available. Gaussian noise, Gaussian spots, Gaussian 1 & 2 and so on. Gaussian noise being a little bit vibrant. And it looks good, although I find I need more dots. What you'll see in most of the patterns like this, is there's a scale. We can always bring up that scale and increase the number of whatever it is. Remember we're making a huge sheet of this tile. So we don't want two spots, we want 200 or 2000. Then what I'll do, is level these spots. Hitting the space bar with the spots selected choosing levels. I'll zoom in my 2-D view and I'm going to darken my output white a bit. You can also swing around the mid-point gray if you need to really minimize those spots So we get flecking pattern in here. Now I'll blend this. First my medium spots. the medium spots is the foreground and the result of the blend of my background colors. The background. It's good, I'm definitely getting the spotting pattern. What I will do though is, pick that blend and try it as a multiply. This naturally, will be the background of another blend. In this case, rather then generating another series of gaussian spots another series of gaussian spots which can be some what expensive to render. I'll use a transform node. I'll use a transform node. I'll transform the original spots. I'll transform the original spots. Question of course is where to? Question of course is where to? Well, There. Well, There. Somewhere different. Somewhere different. Then I'll level them. Zooming in, and again I am going to squish down that output white and move the mid-point gray over white and move the mid-point gray over So I get very very few spots because this will be So I get very very few spots because this will be my darker color. It'll go in to the opacity on that blend, It'll go in to the opacity on that blend, and then my dark will blend in. and then my dark will blend in. It does feel like I do need to darken these down a bit. It does feel like I do need to darken these down a bit. As it's not quite showing. As it's not quite showing. I'll pick that dark range, just pull it's value down a touch I'll pick that dark range, just pull it's value down a touch and there is my composite calcium. Rather a large sheet of it, ready to go to cut into place with that herringbone. ready to go to cut into place with that herringbone. The last thing I'll do then, is to group these in a frame I'll hit the space bar type in FR and choose frame. I'll hit the space bar type in FR and choose frame. I'll pull this frame out making it nice and big around those I'll pull this frame out making it nice and big around those different colors and blends and so on. different colors and blends and so on. And name it. And name it. We'll call this We'll call this Base Sheet. Base Sheet. As in base final tile sheet. As in base final tile sheet. If you'd like you can change the color on any of your frames If you'd like you can change the color on any of your frames just to make it easy to find. just to make it easy to find. And now we're ready to start cutting this into a herringbone. into a herringbone.

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