- [Instructor] Now that we have … the basic carpet pattern defined, … we can use that to create things such as normal maps. … Now, normal maps will really define the height … and the characteristics of the carpet. … So let's do that first. … So I'm going to find my Normal node here, … which is right here. … And then I'm going to right-click, Add Node, Normal. … And what that will do … is change my grayscale here … for my Levels output into a normal map. … So I'm going to connect those up. … And hopefully, this is connected to your normals here. … Now, one of the things is that we're not really seeing this. … Now, we are creating carpet, … so this cube is probably not the best object … to view our material on. … So let's change this to a Plane, hi-res. … And then I want to see the height map … actually displayed on this. … So I'm going to, again, select this node here, … right-click, drag it over that plane. … Now, it's going to ask me how I want to connect this. … And I'm actually going to connect this to Height. …
- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
3ds Max and V-Ray: Residential Exterior Materialswith George Maestri2h 27m Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max: Tips, Tricks and Techniqueswith Aaron F. Ross14h 9m Intermediate
1. Furnish the Interior
2. Basic Materials
3. Create Materials in Substance
4. Substance Workflow
5. Use Substance to Create Bitmaps
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