From the course: Unreal Engine: Lunchtime Lessons

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Create material instances

Create material instances

- [George] Hi I'm George Maystry and today we're going to take a look at material instancing in Unreal. Now material instancing allows you to create multiple copies of a material and not have to recompile. So it will save you a lot of time and overhead compared to having individual materials. So let's take a look at this. So I have this car and let's go ahead and create a new material for it. So I'm actually going to go into the TMP or the temp folder here and we're just going to create a blank material. So I'm going to right-click, create a material, let's call this Car Color and then double-click on it. And this gives us a blank material and let's add in some stuff to make it look kind of like car paint. So first I want to do is add color. So I'm going to right-click, under Constants I'm going to add a constant three vector, left-click and drag that over to base color. Double-click on it and let's go ahead and…

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