From the course: Unreal Engine: Lunchtime Lessons
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Create a gobo using Light Functions - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Create a gobo using Light Functions
- [Narrator] Hi, I'm George Maestri and today we're going to take a look at how to create a gobo effect in Unreal. Now if you're not familiar with them, gobos are used by lighting designers to essentially restrict or add patterns to light. Basically they're stencils or gels that are placed over lights to create specific effects or patterns. So we're going to use light functions in Unreal to create a gobo effect. Now we're going to start off with one of our lights, if we take a look at this scene we've got two lights, we have a spotlight left and a spotlight right. So we're going to start with the left light and we're going to add what's called a light function, and this can create patterns in the light. And it's essentially the same as a material. So in fact I'm going to go into my materials folder here and we're going to right click and create a new material. Now I'm going to name this light function and then maybe underscore gobo so we know that that's what this is. And then I'm…
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Animated water material5m 27s
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Use vertex painting for groundcover6m
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Set up geometry for vertex painting3m 34s
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Optimize textures with channel packing5m 2s
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Color grading scenes using LUTs5m 52s
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Add ambient sound4m 33s
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Consistent light exposure via Datasmith3m 30s
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Use the Datasmith Attributes Modifier in 3ds Max3m 36s
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Import real-world terrain into Unreal5m 12s
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Use parameters to adjust materials3m 29s
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Light linking using Lighting Channels3m 54s
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Create a gobo using Light Functions3m 39s
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