Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray.
- [George] Architects and designers need realistic materials to render their interior designs. A good looking image can really help sell a project. So today, I'll show you how to create realistic V-Ray materials using 3ds Max and Substance Designer. My course will cover materials such metal, wood, fabric, and more. So, let's get started with interior materials for architecture.
Author
Released
3/6/2019- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
Duration
Views
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Introduction
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1. Furnish the Interior
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Third-party model libraries3m 58s
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Model your own objects1m 22s
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UV mapping objects3m 8s
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Preview rendered materials6m 57s
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2. Basic Materials
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Create basic V-Ray materials5m 49s
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Use physical materials5m 34s
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Create metallic surfaces5m 41s
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Create stainless steel5m 11s
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Work with palette textures5m 10s
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Create rough wood4m 48s
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3. Create Materials in Substance
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4. Substance Workflow
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Adjust the V-Ray material5m 17s
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5. Use Substance to Create Bitmaps
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Conclusion
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Next steps23s
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Video: Create beautiful residential interior materials