From the course: Unreal Engine: Lunchtime Lessons

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Consistent light exposure via Datasmith

Consistent light exposure via Datasmith - Unreal Engine Tutorial

From the course: Unreal Engine: Lunchtime Lessons

Consistent light exposure via Datasmith

- Hi, I'm Church Maystry. Today we're going to take a look at some changes in the way that Datasmith imports lights from packages such as 3ds Max. Now the big change here is the addition of exposure control. And this allows you to better control the overall lighting of the scene. Now here I have a scene with a couple of different lights in a couple of different situations. So I have a spotlight, a point like basically, or spherical light and a rectangular light. So if we do a quick render of this. You'll see that we have pretty good overall lighting. And you can see that the spotlight is a little bit different than the other two lights. When we bring this into Unreal we do want to bring across the exposure control, which really controls how the camera sees the lighting in the scene. So we want to have either a physical or a VRay camera, something that can accept exposure control. And then under rendering we want to make sure we set up exposure control. Now I have physical camera…

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