From the course: Substance Designer for Architectural Visualization

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Combining the normal map

Combining the normal map - Substance Designer Tutorial

From the course: Substance Designer for Architectural Visualization

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Combining the normal map

- [Instructor] Once you've got your form ties and base panel established, you can start to get additional detail for your concrete wall. What I'll do is add a little bit of a reveal at each panel, a lot of times what we'll see is that the panel edges have a little bit of either a roll or a chamfer to them or something in them that gives us a little more detail across those panels and helps camouflage any irregularities. I'll take my base material, and with the right mouse I'll drag it onto that sample cube. What we can see here as we zoom in is that we can see the panel edges but they tend to read as more lines than anything else. I'd like to play up that difference a bit. What I'll do is add in a new tile generator and then warp it, in this case I'll use a tile generator. Change the X and Y amount to four and two. Put the pattern at square, and then scroll down. I'll use the interstice X and Y again, and what I'll do here is get them equal. We can see that a little bit goes a long…

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