Join Dermot O' Connor for an in-depth discussion in this video Capes: Advanced, part of Animating in 2D: Hair and Clothing.
- [Instructor] In the previous movie,…we created a cape animation.…Part of the animation was a flutter cycle, where the cape…is caught by a strong gust and flutters strongly.…It was this band here, from 19 through 23 to 27,…and 27, of course, is the same as 19, that's our cycle,…which we loop over and over again.…Let's remind ourselves of what it looked like.…Not too bad, it doesn't look like cardboard.…So let's see if we can go a little beyond this.…So, the basic cycle was only three frames.…
Two, really, but y'know, the third being the same as…the first, so really, there were only two unique drawings.…So, 19, 23, and 27 in this example.…So, the secret is to add breakdowns, and to do something…different on these breakdowns other than a straight…in-between, and you can see the breakdowns here…in red and green, they're 21 and 25.…Now in this image, I've overlaid all five of the cape frames…so that you can see how they're positioned…relative to one another.…
We're going to take a closer look at these in a moment.…
- Basic to advanced hair modeling
- Moving holds
- Fabric creases for clothing