In this video, learn how to compile and deploy AR Remote on an Android device.
- [Narrator] Now we're ready to build … our AR Remoting Application. … So to get started, let's go up to File, Build Settings, … to show us our build settings. … Ensure, once again, that Scenes/RemotingApp, … is the only scene, and the first scene … in the build scenes list. … Next, ensure that your platform is set to Android. … If it's not, highlight it … and hit the switch platform button. … I'm already set to Android here, … so I'm good to go with our build settings. … Now, I'm going to take a look at the player settings. … Now I have the player settings window open, … the first thing I'm going to do is rename the product. … This is the AR Remote Application, not our AR app, … so I don't want those two to get confused, AR Remote. … Now the last thing I'm going to change … in this panel is down at the Package Name. … This is the unique identifier on the device … for this application. … If this identifier is the same as our application … that we're building, it will override. … So what I want to do is give this a unique name …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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