From the course: Unreal Engine: Lunchtime Lessons
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Brushed metal using anisotropy - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Brushed metal using anisotropy
- Hi, I'm George Mystery. Let's take a look at how to create brushed metal using unreal new anisotropy feature. Now if you're familiar with computer graphics, you'll probably understand what anisotropy is. And that's basically a reflection that varies based on angle. And it's used a lot with brushed metal or other types of metallic surfaces. Now in order for this to work, you will need to flip on a setting in Unreal. So let's go into settings, Project Settings. And scroll down to engine rendering. Under materials, use anisotropic BRDF. Make sure that's checked on. You may need to restart if you haven't checked that on. And once you have it on let's go ahead and create an anisotropic material. So I'm going to do this in the temp folder. So I'm going to double click on there and then right click and let's go into material. Let's create a new material. And let's call that anisotropic. And I'm going to left click and…
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Using the Variant Manager5m 45s
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Interfaces using the Variant Manager7m 1s
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New interface features in 4.252m 21s
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Creating material layers6m 55s
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Painting layered materials6m 57s
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Adjusting lights with a slider5m 29s
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Using blueprint brushes for landscapes5m 58s
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Creating landscape features with splines4m 46s
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Brushed metal using anisotropy5m 43s
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Physically based translucency5m 11s
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Lidar point clouds6m 5s
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Creating swatches using color themes3m 24s
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Creating neutral lighting1m 50s
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