From the course: 2D Animation: Tips and Tricks

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Breakdown advanced

Breakdown advanced

From the course: 2D Animation: Tips and Tricks

Start my 1-month free trial

Breakdown advanced

- [Teacher] Now let's see how to use breakdowns over a full range of keys. The character starts facing left, he hears some good news, anticipates, jumps, turns, lands, and squashes, overshoots, and settles. None of these eight drawings is a breakdown. They're all keyframes. You might, at a push, consider the push in contacts to be breakdowns or breakdowny, but there's so much going on, I really wanted to think of these as keys. So here's the scene fully animated with in-betweens just going straight between each of these eight keyframes, and I think it looks pretty nice. It's a pretty decent squishy animation. But let's see if we can go a little bit further. And before we do that, I will give you one last reminder: always plot your arcs, these little dotted lines here, giving you a rough idea of the arc paths of the different body parts, different colors for different parts. So I plot one with a blue line for one side of the body and one green for the other. Very important never to…

Contents