Bitmaps exported from Substance Designer can be combined with other nodes in V-Ray to further customize the look of the material. Learn how to create additional nodes to control color and relief in the final V-Ray material.
- [Instructor] Now we have our basic carpet material, … but as you can see, it's kind of just a dull gray carpet. … If we were to render it, … you see we have, you know, it's okay, … but we can add a lot more color and life to it. … So, let's show you some ways to colorize this carpet … so you can customize it to whatever color you want. … So, let's go into this Slate Material Editor. … Now, instead of the Compact Material Editor, … I'm actually going to go … into … this Slate Material Editor. … And let's go ahead and right-click Create New View … and then scroll down until we see … our sample slots. … And then, I'm going to take that Carpet Material, … left-click and drag it in, and just create an instance. … So, now this is what our material looks like, … and basically all we're doing is plugging bitmaps … into that V-Ray material. … Now, the Diffuse Map is what controls color, … so let's play a little bit with color. … The first thing I'm going to do … is I'm just going to disconnect that bitmap …
Author
Released
3/6/2019- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
Duration
Views
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3ds Max: UVW Mapping
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Introduction
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1. Furnish the Interior
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Third-party model libraries3m 58s
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Model your own objects1m 22s
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UV mapping objects3m 8s
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Preview rendered materials6m 57s
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2. Basic Materials
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Create basic V-Ray materials5m 49s
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Use physical materials5m 34s
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Create metallic surfaces5m 41s
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Create stainless steel5m 11s
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Work with palette textures5m 10s
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Create rough wood4m 48s
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3. Create Materials in Substance
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4. Substance Workflow
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Adjust the V-Ray material5m 17s
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5. Use Substance to Create Bitmaps
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Conclusion
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Next steps23s
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Video: Adjust the V-Ray material