From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Adding variation to the grass
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Adding variation to the grass
- [Instructor] In this video, I'm going to add variation to my grass by adding different types of grass on top of this current one. So previously, we added grass clump zero, zero to the scene. And what I'm going to do is I will select these three variations of grass clumps and I will deselect them, so they are not active anymore and I will go to my grass clump zero, one and I would select these three variations and I will just drag and drop them in the foliage type and I will select these newly added grass types and these density is set 200 and the scale I will set it to probably point eight and the maximum to 1.2. Now this is going to give me variation in color, size and also the shape of grass as well. So if I zoom out, you will see there is a lot of gap in the grass and I'm going to fill that. I will increase my brush size here by tapping the closing parentheses. And also my paint density is set to one…
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Contents
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Adding the first layer of the grass4m 27s
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Adding variation to the grass5m 11s
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Placing English ivy on house structure6m 25s
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Populating the flowering bed5m 22s
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Using wild plants in the background4m 15s
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Understanding and using decals5m 24s
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Understanding and using atlases7m 18s
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Creating blend material3m 47s
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Using blend material6m 15s
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Summary of chapter 32m 26s
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