Your app now has multiple functions. It's time to streamline them into a basic user flow. In this video, learn how to create a simple state manager and adjust your methods accordingly.
- [Instructor] For us to make use of both those methods … we wrote of aligning the object to the floor … and to be able to pick a mesh, … we are going to introduce a state manager. … We're going to do this in the AR manager. … So go and find the AR manager script. … Double click. … And the first thing here is we're going to add … a state enum. … We're going to add in three states. … The first state is going to be idle, … which is going to be when the app starts up. … And then finding ground … and lastly picking mesh. … We're going to start all of this … from a zero count. … So now that we have the states that we'd be going through … we need to add a variable to keep track of these states. … Here we're going to make a private variable called state … which is the enum that we just defined … and we're going to name it "state". … Going to set it equal to idle … and then we're going to want to set it … to finding ground as soon as the app starts up. … Let's make use of the Unity message, start. …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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