The biggest advantage of creating textures procedurally is that you can create a wide array of variation inside a single material. In this video, learn what tools you have at your disposal to help create a look of variety inside procedurally created textures.
- [Instructor] When it comes to creating … materials for use in ArchViz Projects, … we will most likely want to build flexibility into them … as this is one of the key strengths … of using Substance Designer. … Doing so, we'll obviously expand the number of situations … in which we can utilize the material, … as well as the number of times that we can use it … on a given project. … A couple of good tools that can be used for this … are blend nodes, that we can expose opacity values on, … or even mask inputs themselves, … as they essentially allow to turn details in a material … both on and off. … Indeed, if we click the blend node in our diffuse flow here, … we can see that the opacity value has been exposed. … This means that we can come to the explorer panel, … click on the graph name, … and then scroll down the options … and preview the exposed parameters, … which gives us the ability to essentially … turn off the dirt detail via the opacity slider, … or at least make them more subdued, …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
Related Courses
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Unreal: Introduction to Lighting
with Craig Barr1h 39m Intermediate -
Unreal: Substance Designer Workflow
with Scott Pagano2h 5m Intermediate -
Unreal: Blueprint
with Scott Pagano1h 51m Intermediate -
Unreal Engine: ArchViz Design Techniques
with Simon Manning52m 50s Intermediate
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Introduction
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1. Important Workflow Considerations
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Why texture procedurally?2m 45s
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2. Building Materials Inside Unreal
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Creating a new Material3m 10s
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Setting up the base colour4m 26s
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Adding the roughness3m 46s
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Blending the normal maps2m 48s
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3. Using Substance Source and Share with Unreal
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Using Substance Share2m 43s
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4. Putting Bitmap 2 Material to Good Use
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Working with patterns in B2M2m 41s
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5. Benifits of Procedural Texturing
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Creating tileability2m 52s
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Conclusion
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Next steps50s
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Video: Adding flexibility to our materials