You are not limited to looking left and right. In this video, learn how adding up and down head movements adds visual value.
- I see many people using head turns to enhance their puppets, but I see few people taking advantage of tilting head up or down. Look! It's a bird! It's a plane! (upbeat music) So let's take a look at the different tags and head positions that are available in Character Animator. So if we go over to the tags, you'll see all the different views, and the top five are the five that we see most often: frontal, left quarter, left profile, right quarter, right profile.
But there's also downward and upward, and that can really enhance your head animation quite a bit. Just like every other head position, upward and downward can have full eye movement and blinks and mouth positions. So, when you create your Illustrator or Photoshop file, simply just create a folder or a group called "+Downward" and "+Upward" and put them into your "Head" group. So, when you bring your file into Character Animator, if you've properly named your groups and your layers, then they should automatically be tagged.
So, for instance, if I click on the Downward Head, we see over here it's automatically tagged, but in this example, for some reason, my Upward is not tagged, so I simply highlight that group and I select the tag over here for Upward, and now it's tagged. And if I want all my head movements to be automatically generated by my camera as I turn my head, well, just select your Head Group over here, and we're going to go down to Behaviors, Click plus to add a new behavior, and select "Head Turner." Now, I find 100% jumps around too much, let's take that down closer to 50.
Click on "Record." Now as I rotate my head, you see it rotating up and down automatically with my head. Alright, so let's add a keyboard trigger to my upward movement. So, let's go back to our "Rig" tab, and I'm going to select the "Upward" and I can click on the little plus sign over here, create a trigger, and to the little box to the left of "Upward" I'm going to type in "u" for "up." I've now created a trigger.
So, we'll go back to "Record," and anytime I click the "u" key, there it goes! My head pops into the up position. It's that easy. Now, if you have in-betweens in your head movements, so, for instance, I just put some smoothing in-betweens in for looking up and down, you have to make sure that your layers and your groups are in the right order, or it'll be smooth going one direction and it won't be the other. So, let me show exactly what could happen. Let's go back to "Rig." So, as you can see, we have in-betweens, cycles, for our upward and downward, and they are above frontal in our "Head" group.
So, let's take those two layers, or groups, let's move them below "Frontal," we'll go back to our "Record" tab, and let's see what happens. So, nice and smooth going up, and it pops down. Notice there's no in-betweens. What about looking down? It just pops back. Okay, the reason that this is happening, let's go back to "Rig," is that in the order of things, it doesn't know to look for the in-betweens when going back to frontal. So, we're going to drag those back up above it.
So, this is the order that you need to have all of your heads, go back to "Record," and now everything is smooth again on our rotation, our head tilting up and down. Every time you add another angle to a face, it takes a lot more time to create. But, you only have to create and rig the assets once and you can make use of all the head extra animation every time you use that puppet. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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