In this video, learn how dangles allow elements of your puppet to sway and react to movement and gravity, creating automatic motion.
- The use of Dangles allows you to create automatic movements to any part of your character that hangs. (upbeat music) So notice, on my Bob character here, as I move my head around the hair is dangling and moving around on its own. Well, most of it is. One piece is stiff. Let's add a Dangle to that last piece of hair and make it all look great. So, go to our Rig tab, and I have my hair group here. Hair one through five.
But one of them is set up different. So, I think it's hair one. Let's see. Select that. Turn on, off, to make sure. Yep, it's hair one. So, the Dangle tool is down here on the bottom. I'm going to select that. But look, it won't let me add a Dangle to this. Why? Because this hair is just a layer, it's not a group. You can only add the physics of Dangle to a group. Never fear, it's easy to add. So, I can go to Puppet, and I'm going to click Group Layers, or use Control-G on a PC or Command-G on a Mac.
Automatically makes a group with one element in it. And, the crown to the left means it's independent. We do want the group to be independent because any movement it does, we don't want it to warp the shape of the face. So, the first thing that we want to do is make sure that we set the origin in the right place. Because, if I set the origin over here, and add a Dangle, well, let's see what happens, let's do that. I'm going to add a Dangle on the opposite side.
So, let's go to Record. Let's see what happens. See, this end of my hair over here is staying still. The wrong side is flopping around. That's an easy fix. Let's go back to Rig. I'm going to change my origin to be there and I'm going to change the Dangle and move that to the end of the hair. We'll go back to Record. And there we go. Now this hair is really floppy. That might be too much. You might not want it to look like that.
So, let's make some adjustments. So, let's go back to Rig. I'm going to click on my character. And, let's make the Spring Stiffness higher. Let's bring it up close to 90. Go back to Record. Now, the hair's not bouncing around nearly as much, as you can tell, okay? That's probably a little too much. I like to have some bounce in the hair. So, let's go back one more time. Do somewhere in between. Take the Stiffness down to around 40. Let's see how that looks.
I kind of like that. Okay, so, one of the other things you can do, Gravity is set to zero, so if I increase the Gravity, look what happens to my hair. It drops down. So, you can actually, this is actually kind of fun to play with. But, with Physics, we can adjust so many different things. In this setting, I'm going to keep it very, very low. So, now, that adds a lot of extra motion to my character. And Dangle can be used for just about anything that hangs up or down.
And, with just a moment of prep, it'll give your animation a very expensive and custom look. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
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