In this video, bring your character to life by adding an automated breathing cycle.
- Adding the illusion of breathing to your character is easy. And it gives it life. So here we're using the windigo puppet that's a free download from Adobe and you can download right here from Character Animator off of your start tab. And when you download and start using this, it already has the breathing tag attached to it. However, I removed it so I can show you how easy it is to set it up on your puppet. So let's go over to the rig tab here and you see all the different layers, the way it's set up, the way it comes in from Photoshop.
And I'm going to click on the character layer, windigo. Not head, not body, actually the main one. And I'm going to come down here and I'm going to grab our handle tool, and I'm going to place it right in the middle of the chest. That's where I like to breathe from. And that opens up the tag window over here on the right. So I'm going to drag down and you'll see breathe. So I'm going to tag that handle we just put breathe and you'll see it shows up right there. Let's go back to record. It's preparing it. Oh look at that.
We can see him breathing already. It's subtle, but it's amazing how much life that gives a character. So in the timeline, I'm going to click on my character name. And that opens up all the different behaviors here. So under breathe, these are the defaults. 40 breaths a minute, 170 maximum scale 100% minimum scale. Let's play with that just for a moment. So maximum scale, if you want to see a bigger breathing, let's drag that way up. Alright, so now it looks like he's breathing kind of hard.
Make it even smaller on the minimum side. Alright, so now he's been running a marathon. And let's take that up on breathing, so now we're at 86 breaths a minute. So any of these changes can make a huge difference in your character. If I click on the X that takes me back to the default numbers which makes it nice. And let's do an offset. Let's make the offset bigger. Now, the offset, you notice the direction is up and down.
So when he's breathing, he's breathing up into his shoulders. If I change the offset off to one side, now he's breathing off to one side. Which would be really great if I had the character body angled to one side a little bit we could do the offset so he's breathing the direction that his chest would be. So with just a couple clicks, you can add a lot of production value to your puppet with the breathing tag.
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.