With the fundamental AR components in your project, it's time to dig a little deeper and understand when you just did. In this video, discover some of the core AR components.
- [Narrator] As mentioned before, … the AR Session origin object will be controlling … space in our application. … Since AR is controlled by the camera, … we'd expect this object to have a camera object, … and it does. … If we click on the AR camera underneath … the AR Session origin, we'll see a couple of components. … All of these components are critical … The first component here is the camera component. … It's the generic unity camera component, … Because unity is piping in data from the camera, … it's going to need some very specific settings … in order to replace the game background with our video feed. … So here it's set to solid color, … and the background is a solid black. … Don't change these. … If you do, you won't get the … video rendering in the background. … Next, we're going to move on to the Field of View. … This is set to 60. … It's a hard 60 because the camera in our game … has to match the camera on our device. … Next, we'll be moving on to the Clipping Planes. … Because AR is based in the real world, …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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