2D Animation: Animal Walk Cycles
With Dermot O' Connor
Liked by 3,477 users
Duration: 42m
Skill level: Beginner
Released: 4/14/2017
Course details
Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
Skills you’ll gain
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Certificate of Completion
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Meet the instructor
Learner reviews
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Joris Feldberg
Joris Feldberg
Board member of the Gelderland quality association (Qkring Gelderland)
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone