How to Use layers and tags for lighting Unity 4.3


show more Using layers and tags for lighting provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Using layers and tags for lighting

Lighting for real time applications has its own set of constraints, as different from rendering for visual effects, for example. In a rendering for a composite or a visual effect, I'll use as many lights as I need, putting in 50, 60, 70 lights that hit everything and bounce subtly off all the different surfaces. For games, I'm limited down to the number of lights I can display on an object. And anything beyond eight really doesn't get shown. It's a Direct X derive limit, where we simply are maxing out what we can do and show in real time on one surface. Some organization will really help here. The sun really needs to hit most everything, but beyond that, all the lights in one building don't need to touch the other buildings. And we can even limit them down further. So I'll set up some layers from my building's interiors that I can exclude from the other building's lights. What I'll do first is to go in and hide the roofs in the podium, zooming in in the scene, selec...

Using layers and tags for lighting
Video duration: 3m 32s 6h 49m Beginner

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Using layers and tags for lighting provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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