Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Unity 4.3 Essential Training.
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If you're a premium member of Lynda.com, you have access to the exercise files used throughout this title. In the exercise files, each movie comes with its own separate Unity project. Unity projects are self-contained, and hold all of the assets, scripts, and animations used in that game. Remember at the start of each movie, choose File and Open Project if you're starting a new project or continue with your existing project. When you open a project, you can browse to that movie's project and then open the scene from there.
Remember also, in Unity. That, sometimes, scenes don't open automatically in projects. We can always go into the scenes folder in the assets folder and double click on that movie's scene to get going. The assets for the game I created in audit S Maya, are in a Maya project in chapter three. Remember in Maya to set the project first by choosing file and set project. There's a working Maya product called Modernista Assets, with a default Maya directories containing the models and textures for this game.
From the native Maya files I've exported out the FBX files we're going to need from this project. If you're a monthly member, or annual member, of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Now let's get started with Unity 4.3 essential training.
- Designing the game
- Creating and transforming objects
- Importing and configuring models and textures
- Setting properties in the Inspector
- Creating the terrain geometry
- Building materials and adding shaders
- Creating GameObjects
- Exploring physics
- Animating objects
- Lighting the scene
- Creating 2D game elements
- Adding special effects