How to Use colliders for barriers Unity 4.3


show more Using colliders for barriers provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Using colliders for barriers

In a game, we use colliders for two main purposes. The first is to limit what a player can and can't get to. We can keep a player from thankfully passing through walls this way. And the second then, is we'll use our colliders as triggers. If we enter a collider or collide with it, something will happen. We'll use the colliders as triggers to help with the animation in the building, but first we need to get in our fixed colliders. The colliders that are put in place, so we can't simply walk through any surface, but are instead bounded along a player path.

A player path in a game then is the area we want our player to go. Even in an open world, where the player in theory can wander anywhere in here in the gallery, we need to make sure our player is simply can't get through some things and are eventually herded by the colliders and what they open up out to the exit or so they'd hope. And in the mean time, hopefully, there's some fun game play as well. What I'll do for my ...

Using colliders for barriers
Video duration: 6m 22s 6h 49m Beginner

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Using colliders for barriers provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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