components Unity 4.3


show more Understanding components provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Understanding components

Components in Unity are very valuable pieces for adding in game play and interactivity. A component is, as the name suggests, part of something. And you're actually already using them. We'll put a component, like we did on the first podium, on the second and third. Selecting that podium object. And choosing either from the top menu Component>Physics>Box Collider, or down on the bottom, picking the last podium, scrolling down and choosing Add Component>Physics>Box Collider.

What we're doing here is adding on a component that dictates some element of game play. In this case, instead of using a mesh collider, because we don't really need to collide with every face of this, we're adding the simplest collider possible. A box collider. Defining the overall volume as something we cannot pass through. And this is easier for the game engine to think about as we're playing. The idea of a component then, is it's a piece of an object or attached to an object that is part of t...

Understanding components
Video duration: 6m 15s 6h 49m Beginner

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Understanding components provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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