Set properties for models and textures in the Inspector Unity 4.3


show more Setting properties for models and textures in the Inspector provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Setting properties for models and textures in the Inspector

One of the greatest strengths of Unity is the ability to author once and export to multiple platforms. We can easily make a game and port it to iOS or Android very quickly. One of the big things we need to be concerned with is, when we're bringing in assets, how big are they? How are they down-rezing for each platform and compressing? I'll go into the textures folder, and I've brought in my two folders, art and building, for this game. I'll go into the art folder and look at the configuration in the inspector for one of the art assets.

I'll pick Bars 1979CS, and this tells me the title of the art is Bars 1979. And the CS denotes it's got color and specular. I've tucked a grayscale in the alpha channel for specular roll-off. Describing how shiny this is. So, I have the ability and the material to make that paint look a little more metallic if I need. In the inspector, the texture type is set to texture. We have some options in here. Setting it, for example, as a normal map if ...

Setting properties for models and textures in the Inspector
Video duration: 5m 12s 6h 49m Beginner

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Setting properties for models and textures in the Inspector provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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