Organize the Assets window Unity 4.3


show more Organizing the Assets window provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Organizing the Assets window

For most games, our assets will be made in another package besides Unity. We'll use programs such as Autodesk Maya, Adobe Photoshop, and Pixologic Zbrush, for example, making the different pieces we need and placing them here in our game. It's very easy for a game to have several hundred assets even if it's a small game on one level. And large games can easily have a million assets ranging from textures, to models, to separate animations, to scripts. Therefore, being organized is super important.

I can't stress that one enough, that even if you think you're making just a quick working game, creating some folders in the Assets folder and organizing how you're bringing in things will save you a lot of time and rummaging around. I'll make some folders here in my Assets folder, and these'll be for things like imported meshes, textures, pre-fabs I'm going to make, scripts and animations. So when I start to bring in all my different assets, I know right where they should ...

Organizing the Assets window
Video duration: 2m 55s 6h 49m Beginner

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Organizing the Assets window provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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