Form the topography Unity 4.3


show more Forming the topography provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Forming the topography

Once you've created a terrain object, and put it in the right place, you can start to brush in major land features. We need to do one more bit of moving around first, and here's why. When we select this terrain object, we have the option to brush in our land forms. For example, this first tool here is the Raise and Lower Terrain tool. What this lets us do is, brush in hills, or push them down. But we can't take the terrain and brush it below its original level. Even if we move this terrain to a different y height, we still can't push it flatter.

So what I'll do is move the gallery up a little bit and let the lowest level of the terrain actually be the lake bed around. Then I'll sculpt up all the hills and flat areas around the galleries. This way, I'll get away that can't brush below zero limitation. I'll pick my gallery object here in the hierarchy, and there's its y position at zero. I'll put the y for the gallery up at well, let's say four, and it jump...

Forming the topography
Video duration: 9m 54s 6h 49m Beginner

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Forming the topography provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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