Fine-tune the First Person Controller Unity 4.3


show more Fine-tuning the First Person Controller provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Fine-tuning the First Person Controller

Part of crafting a game and really promoting that immersion in the game environment is thinking about how that player moves around and how they react and interact with their world. We know we're going to do things like triggers that open doors for example and move walls around. But we also need to think about the player controller, itself. How big is it, what are the movement options available, and how does it move around? Is it fast, is it slow? Is it a creep? What are we really after, here. I'll select the first person controller in the hierarchy and look at its properties in the inspector.

Remember, this first person controller is instance from the assets, so changes made here will reflect back on the original. And I can tell it's an instance because that text is in blue in the hierarchy. In the inspector then, that first person controller comes with controls for looking around and moving and. So forth, and jumping and sliding, and we can change these as we need. The first thing I'll lo...

Fine-tuning the First Person Controller
Video duration: 6m 23s 6h 49m Beginner

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Fine-tuning the First Person Controller provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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