…In Unity, we can take in, all kinds of different file types…as assets ranging from 3D files, such as Maya binaries and FDXs.…To Tiffs and PSDs from Photoshop.…For the game we're going to make, I've created assets and…Auto desk Maya and drawn textures in Adobe Photoshop and Illustrator.…Before we get to bringing in our assets,…let's look at the game we're going to make.…A small game called Modernista.…I've opened up the Modernista summary document from…the Modernista design folder in the exercise files.…
The premise is straight forward.…You start out as the player in a…gleaming modernist compound formed from three joint structures.…They've been remodeled into a modern art gallery by a wealthy reclusive collector.…At some point the crowds have thinned out and you're alone in the quiet gallery.…But you keep discovering new rooms and can't quite find your way out,…and it feels like the art and the walls are moving around you.…The base mechanic is fairly straightforward.…We need to navigate from room to room, and…
Author
Released
3/10/2014- Designing the game
- Creating and transforming objects
- Importing and configuring models and textures
- Setting properties in the Inspector
- Creating the terrain geometry
- Building materials and adding shaders
- Creating GameObjects
- Exploring physics
- Animating objects
- Lighting the scene
- Creating 2D game elements
- Adding special effects
Skill Level Beginner
Duration
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Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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1. Introduction
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Welcome38s
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Using the exercise files1m 24s
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2. Navigating the Interface
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Designing the game4m 39s
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Setting the project4m 9s
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3. Working with Imported Assets
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Organizing the Assets window2m 55s
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4. Creating the Game Environment
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Publishing project settings5m 32s
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Adding sky and fog8m 17s
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5. Creating Terrain
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Forming the topography9m 53s
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Painting trees and forests10m 55s
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Painting detail meshes8m 45s
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Adjusting terrain settings7m 34s
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6. Materials and Shaders
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Handling multiple materials7m 13s
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Manipulating textures5m 20s
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Creating lit materials6m 18s
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7. Working with GameObjects and Components
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Creating GameObjects5m 2s
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Understanding components6m 15s
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Using colliders for barriers6m 22s
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Exploring physics8m 22s
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8. Keyframing Animation
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Animating an object6m 32s
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9. Animating Skinned Meshes and Controlling Characters in Mecanim
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Importing skinned meshes4m 51s
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10. Lighting the Scene
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Customizing ambient light2m 59s
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Adding spot and point lights4m 25s
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Using point lights for fill4m 30s
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11. Introducing Unity Scripting
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Using correct script syntax6m 33s
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12. Creating 2D Game Elements
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Setting up a 2D project3m 13s
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Importing sprites2m 30s
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Creating 2D colliders3m 12s
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Adding 2D physics2m 25s
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Animating 2D elements3m 29s
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13. Adding Image Effects
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Adding depth of field8m 40s
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Applying motion blur5m 46s
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Tuning color for mood6m 2s
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14. Adding Special Effects and Audio
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Exploring water effects7m 35s
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Working with wind zones2m 8s
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Using an audio source4m 3s
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Creating a sound zone5m 58s
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Triggering audio3m 37s
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Adding audio effects3m 13s
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Creating particle systems2m 25s
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Adjusting particle systems9m 14s
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15. Building the Game
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Setting up occlusion culling5m 52s
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Building the executable5m 36s
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16. Conclusion
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Next steps49s
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Video: Exporting objects from 3D modeling programs