Explore the Hierarchy, Scene, and Inspector windows Unity 4.3


show more Exploring the Hierarchy, Scene, and Inspector windows provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Exploring the Hierarchy, Scene, and Inspector windows

Once we've made our project, we can to work making our game in Unity. The main windows we're going to use are the hierarchy, the scene game inspector and project. For the others that pop up along the way, such as animation or animators from Mechanam. The Scene view navigation is much like auto desk Mya. Holding alt and clicking a dragging the left mouse button tumbles the view. Alt and the mouse wheel pans, and alt and the right mouse dollies in and out. Alternately, scrolling the mouse wheel in and out also dollies.

We can switch this view back and forth from a perspective to a drawn isometric. And also from an elevation perspective to a drawn orthographic view. Clicking on the view-port label perspective changes over to an iso. Clicking on iso changes back to a perspective. Selecting any one of the axis in this scene takes that view over to a drawn perspective elevation. We're seeing things in a right view, but the perspective lines recede into the distance. Clicking on the right view-por...

Exploring the Hierarchy, Scene, and Inspector windows
Video duration: 5m 45s 6h 49m Beginner

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Exploring the Hierarchy, Scene, and Inspector windows provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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