Enable Batching to Reduce Draw Calls in Unity 4.3


show more Enabling batching to reduce draw calls provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Enabling batching to reduce draw calls

Occlusion baking is a terrific way to save draw calls. Occluding out what we really can't see. I've gone through my scene, untagging objects that have transparent shaders to make the occlusion work a little more smoothly. I've turned off the screen and the window glass, as well as the railings from being static. And this way they occlude correctly. Or rather, we can see through them properly. Some buildings are more of a hit in draw calls than others, especially when they've got more windows in the outside. If we were doing this scene that was all concrete bunkers, for example, we'd get terrific occlusion curling but at the price of well, not too many windows. So it's a tradeoff in here between the design of the game and the amount of culling we can do. Keep this in mind, that if we can limit down the view in any chance in our game design. We should, because it provides a way to optimize performance. We should be able to do it through design, not merely a brute force approach of ...

Enabling batching to reduce draw calls
Video duration: 3m 28s 6h 49m Beginner

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Enabling batching to reduce draw calls provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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