3D Animation Games: Create sound zone in Unity 4.3


show more Creating a sound zone provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Creating a sound zone

There's a number of ways we can put audio into our scene. There all going to be an audio source, but we really need to think about when do we hear a sound. For this game there's not really a backing music or overall track that rides over the entire game. If you do need one of those put an empty game object into your scene and an audio source, and simply let it come on and not really have a fixed range to it. You'll have music throughout the game. What I'm going to do is similar, but I'm going to put a range on. And I'll use that interior room tone for each building.

Basically, ranging it in the room in a large area, so that when you're in the building, you do hear the vents, and it is a little bit positional, but definitely starts to fade out once you go outside. I'll begin by hiding my water and terrain so I can see my buildings and navigate around a little more easily. I'll hide the water, and then the terrain object. And, I'll also turn off the effects at the ...

Creating a sound zone
Video duration: 5m 59s 6h 49m Beginner

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Creating a sound zone provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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