Build a development build and Debug Unity 4.3


show more Building a development build and debugging provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Building a development build and debugging

When we're getting close to completing our game, we can actually make a build of that game, and a build then, is a calculation of everything in the game to produce a standalone executable. This may be a standalone app for a phone or a standalone for Web or PC. You should know your platform going in. It shouldn't come as a surprise that suddenly you're offering for iOS, for example. But you can always go and change if you need, and Unity has a lot of great things along the way to facilitate developing for multiple platforms. I'll produce a development build to start and this'll let me pull up a debugger and a profiler to watch out for any other warnings or show stopping errors.

I'll choose File and Build & Run. In Build & Run then, I can choose a platform building towards iOS, Android, Blackberry and so on. I'm going to build mine for PC, Mac, and Linux as that's where I've directed all my textures to go to and I haven't used any overrides for anything in h...

Building a development build and debugging
Video duration: 6m 0s 6h 49m Beginner

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Building a development build and debugging provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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