Add spot and point lights Unity 4.3


show more Adding spot and point lights provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Adding spot and point lights

I've run through and tagged everything with either interior/exterior for its own building. I've also added the podiums into the tag, those floors and their surrounding walkways. This one for example, is BdgA_Int. What I've done in the layers is to make an interior and exterior building plus Bridge layers, and this way I can sort things out very efficiently for lighting. I've also gone into the spotlight that I had animated earlier and disabled that default state or first play in the animator. Now it just has an any state and instead of cycling off and on, this light will just stay on.

I'll put up the intensity and get it looking pretty reasonable. Here is an intensity of oh around one and a half and I will crank up the size of that spot. A spot light in unity then, is a cone of light, starting out from the transform and aiming straight down. It's got a spot angle, which if you're looking for the controls from Maya, for example, for cone, penumbra and drop-off, they're all...

Adding spot and point lights
Video duration: 4m 25s 6h 49m Beginner

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Adding spot and point lights provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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