…Reflections are a vital part of many materials.…But how much reflection we need varies…widely, depending on the material we're using.…I'm going to add a subtle reflection to…my metals outside, my door handles and railing frames.…The big deal with reflections is that they're computationally intensive.…That our real time, raytraced reflection on the floor…for example, would bring many game engines to their knees.…And doing this on a mobile device is out of the question.…They simply don't have the power.…So, we'll use some creative fakery in here.…
Pre-calculated images that move around and change dynamically.…I'll scroll back in my scene and go select one of those railing elements.…I'll pick a corner one here and press F to focus in on it.…This object is three materials.…Dark wood, a metal screen, and a brushed bronze.…I'm going to add a subtle reflection in the brushed bronze.…First, I'll scroll down and change the shader over from a specular shader.…I'll drop down to my shaders and I'll choose under, Reflective, Specular.…
Author
Released
3/10/2014- Designing the game
- Creating and transforming objects
- Importing and configuring models and textures
- Setting properties in the Inspector
- Creating the terrain geometry
- Building materials and adding shaders
- Creating GameObjects
- Exploring physics
- Animating objects
- Lighting the scene
- Creating 2D game elements
- Adding special effects
Skill Level Beginner
Duration
Views
Related Courses
-
Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
-
1. Introduction
-
Welcome38s
-
Using the exercise files1m 24s
-
-
2. Navigating the Interface
-
Designing the game4m 39s
-
Setting the project4m 9s
-
-
3. Working with Imported Assets
-
Organizing the Assets window2m 55s
-
-
4. Creating the Game Environment
-
Publishing project settings5m 32s
-
Adding sky and fog8m 17s
-
5. Creating Terrain
-
Forming the topography9m 53s
-
Painting trees and forests10m 55s
-
Painting detail meshes8m 45s
-
Adjusting terrain settings7m 34s
-
6. Materials and Shaders
-
Handling multiple materials7m 13s
-
Manipulating textures5m 20s
-
Creating lit materials6m 18s
-
7. Working with GameObjects and Components
-
Creating GameObjects5m 2s
-
Understanding components6m 15s
-
Using colliders for barriers6m 22s
-
Exploring physics8m 22s
-
-
8. Keyframing Animation
-
Animating an object6m 32s
-
9. Animating Skinned Meshes and Controlling Characters in Mecanim
-
Importing skinned meshes4m 51s
-
-
10. Lighting the Scene
-
Customizing ambient light2m 59s
-
Adding spot and point lights4m 25s
-
Using point lights for fill4m 30s
-
-
11. Introducing Unity Scripting
-
Using correct script syntax6m 33s
-
12. Creating 2D Game Elements
-
Setting up a 2D project3m 13s
-
Importing sprites2m 30s
-
Creating 2D colliders3m 12s
-
Adding 2D physics2m 25s
-
Animating 2D elements3m 29s
-
-
13. Adding Image Effects
-
Adding depth of field8m 40s
-
Applying motion blur5m 46s
-
Tuning color for mood6m 2s
-
14. Adding Special Effects and Audio
-
Exploring water effects7m 35s
-
Working with wind zones2m 8s
-
Using an audio source4m 3s
-
Creating a sound zone5m 58s
-
Triggering audio3m 37s
-
Adding audio effects3m 13s
-
Creating particle systems2m 25s
-
Adjusting particle systems9m 14s
-
-
15. Building the Game
-
Setting up occlusion culling5m 52s
-
Building the executable5m 36s
-
-
16. Conclusion
-
Next steps49s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Adding reflections to materials