Add joints to rigid bodies Unity 4.3


show more Adding joints to rigid bodies provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training show less
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Adding joints to rigid bodies

When we're working with physics, one of the powerful things we can do is to chain objects together. What this will let us do for example, is take this mobile sculpture, and link the pieces together, so it hangs from the ceiling. And when the player knocks into it, it will wobble back and forth. The pieces can rotate, and will move, but are fixed by their rods on that wooden hanger. It's a collection of sphere, and very very small cylinders for the rods. And a roughly modeled series of arcs in wood. WIth a wood base that goes onto the ceiling.

I've already put in the correct materials. So the eyes are on the spheres. There's chrome, and there's the same dark wood we've used elsewhere. I'm ready to get the colliders on. In this object, I've avoided putting on a mesh collider in the FBX. And so instead I'm going to put on custom sphere and box colliders, so it collides with the rigid bodies correctly. I'll start out by getting the spherical colliders on all the eyes,...

Adding joints to rigid bodies
Video duration: 8m 7s 6h 49m Beginner

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Adding joints to rigid bodies provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Unity 4.3 Essential Training

Subjects:
3D + Animation Developer
Software:
Unity
Author:
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