Join Dan Roarty for an in-depth discussion in this video Realistic skin, part of Dan Roarty: Creating Realistic 3D Portraits.
…Dan Roarty: Dan Roarty: I actually use the same head for…most of the projects that I end up working on.…So I can start with a basic female head and then from here, I really just start…going in and sculpting some of the, the…finer details, looking at the reference of my grandma.…This is where I'll actually start to add all the, all the asymmetry to the face.…And looking at the reference, I can tell that this eye is just a little bit higher.…I started off doing some basic renders.…And as I'm starting to work on it, I'm…starting to rough out more of the composition I want.…
Starting to play more with the colors, starting to get an…idea of what her features would be, and how she'd be positioned.…So from here, I end up going into MAYA, exporting…out a base mesh of the head in my box.…For all the wrinkles, I use the basic sculpt…brush, and then I actually use the knife brush.…I don't use stamps for some of the larger wrinkles.…Everything I'm doing is basically by hand.…But then, once I have the basic wrinkles kind of…
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Video: Realistic skin