Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
- [Voiceover] It's definitely become a little bit of an obsession to try to get something to be as photo real as possible. And doing it by hand. Happy birthday Nana is a project I did which is dedicated to my grandma. She was always huge inspiration, and being an artist herself. Definitely drove me to become an artist as well. Once I have the basic wrinkles kind of set up here first, that's when I'll actually go in using some of the pre made stamps and brushes.
And start putting in some of the surface details. I've created all the eyes in Maya. It's easy enough for me to grab the eyes and we're gonna create and change the color or the amount of reflection it gives off. So for the hair, I use shave and a haircut. The basic style of hair is kind of what I'm gonna try to match. You literally have to go in and adjust each one. We want her to have nice cardigan. I'm looking at some reference of started sculpting in basic wrinkles.
So just select the mesh I want to use. I can just splice it right on top of the geometry. I can look at my art pieces and I'm definitely happy with them. But I'll keep obsessing about until I feel that I can't push it any further.