- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
- Hi, I'm Ryan Kittleson, and I'd like to welcome you to Digital Creature Creation. In this course, I'll show you how to use ZBrush, Maya, and Photoshop together, to create a feature film quality creature. First, I'm gonna discuss how to design the creature, using basic brainstorming and drawing techniques. Then I'll show you how to start sculpting and painting the creature, with ZSpheres and a DynaMesh in ZBrush. After that, I'll cover how to model certain parts in Maya, and how to easily transfer models between the two programs.
Finally, I'll teach you how to use Photoshop to enhance texture maps, and polish the final renders that we'll make in Maya. In my years of making creatures for film and games, I found many ways of streamlining my techniques to make them straight forward and easy to follow. I hope you're as excited to get started as I am, so let's get to it, with Digital Creature Creation in ZBrush, Photoshop, and Maya.
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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