Digital Creature Creation in ZBrush, Photoshop, and Maya
Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Hi! I am Ryan Kittleson and I'd like to welcome you to Digital Creature Creation. In this course, I will show you how to use ZBrush, Maya, and Photoshop together to create a feature film quality creature. First, I am going to discuss how to design the creature using basic brainstorming and drawing techniques. Then, I will show you how to start sculpting and painting the creature with ZSpheres and DynaMesh in ZBrush. After that, I will cover how to model certain parts in Maya and how to easily transfer models between the two programs.
Finally, I will teach you how to use Photoshop to enhance texture maps and polish the final renders that we'll make in Maya. In my years of making creatures for film and games, I found many ways of streamlining my techniques to make them straightforward and easy to follow. I hope you are as excited to get started as I am. So let's get to it with Digital Creature Creation in ZBrush, Photoshop, and Maya.
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