- View Offline
- Creating and applying materials with luster and shine
- Creating a daylight system
- Casting light from interior lighting fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow
Skill Level Advanced
- [Voiceover] Hi, I'm Adam Crespi, and welcome to Rendering Interiors in Autodesk 3ds Max. In this course, we'll look at the materials, lighting and rendering for an interior scene in 3ds Max. We'll start out by creating a daylight system, and adding a photographic exposure, so we can see the lighting in a scene like we would see it through a camera. Then we'll look at adding in interior lights and sky portals, so we have different lighting setups in our scene. Finally, we'll take our rendering out into both Adobe After Effects and The Foundry's Nuke, applying post-effects and compositing to really get that final look polished.
We'll be covering all these features, plus plenty of other tools and techniques. Now let's get started with Rendering Interiors in Autodesk 3ds Max.