A walk in four poses


show more A walk in four poses provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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A walk in four poses

When animating a walk, you need to pay attention to four basic poses. These are the contact position, the recoil position, the passing position and the high point. Now, when you tie these four poses together, you get a convincing walk. In fact, let's go ahead and play this. Now, when I'm playing the walk, you'll notice that it's just those four poses. There are no in-betweens. But those four poses alone are enough to create a convincing walk cycle.

If you have in-betweens it will just amplify that, but the four poses are what's important. So let's take a deeper look at what these poses are and why they are important. We're going to start with the contact position. This is where the body shifts its weight from the back foot to the front foot, and so what happens is there is a big shift in weight. This actually affects the next pose, which is the recoil position.

This is where the weight actually sets down on the front foot. Now, when this weight sets down on thi...

A walk in four poses
Video duration: 2m 27s 5h 50m Advanced

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A walk in four poses provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

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3D + Animation
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