Join George Maestri for an in-depth discussion in this video Working with animation layers, part of Up and Running with MotionBuilder.
- When you apply motion data to a character…sometimes the data works as is,…but many times you'll need to edit it further.…And the best way to do that is to use Animation Layers.…So here I have my character,…I'm going to go ahead and hit play here,…and he's basically accepting animation…from an external skeleton.…So we've got our ROBOT Character here…and his Source is this Character skeleton.…So the rotation of these joints…is driving my ROBOT Character.…
Now if I wanted to edit the animation…I would actually have to go back…to the original Source to do it,…because this Source is driving my main Character.…Now if I want to add animation to it,…it's better to Bake that animation into my skeleton…and disconnect my main Character…from that Source of motion data.…So we can do that in the Character Controls window.…Now we have a nice menu here…which allows us to do a lot of things.…It allows us to open Character Animation,…Create Control Rigs, that sort of thing,…one of the nice ones is that you can actually…Show/Hide different parts of Characters,…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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