Join George Maestri for an in-depth discussion in this video Working with animation curves, part of Up and Running with MotionBuilder.
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- If you want even finer control over your animation…you'll have to turn to f-curves,…and these allow you to control the interpolation…that MotionBuilder provides,…so it allows you control over the inbetweens.…Now we can find f-curves here in this tab in the Navigator.…It brings up a window that…basically just follows the timeline.…Now this window here will contain the f-curves…and these will build as we create the animation…so you can see how these work.…
So I'm going to go ahead and select my ball,…and let's just do a simple bouncing ball animation.…So I'm going to take my ball and make sure I'm at one.…In fact, before I do anything let's go ahead…and make our timeline 60 frames long.…And then make sure we're at zero.…And I'm going to move this over,…right about there.…And let's go ahead and set a key.…And when I do, if you select Translation…you'll see that we have keys for…Translation and Rotation but not Scale.…
So green means that the channel is keyed,…and the red K tells you that there's…actually a key on that particular frame.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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