Using slow in and slow out


show more Using slow in and slow out provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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Using slow in and slow out

Animation principles are the laws of motion as they apply to animation. In other words, Newton's laws translated for animators. Now, all of these were developed in the 1920s and 1930s, mostly at Disney, but they apply to just about any type of animation you want to do. Over the next few movies, we're going to take a look at these animation principles. Now, these are slow in and slow out, which concerns the acceleration and deceleration of objects.

Arcs, which is the paths that objects move through space, Overlap & follow-through, which is how systems of objects start and stop their motion, Squash & stretch, which is something that's familiar to those who like cartoons, but it also helps to convey weight and volume. Then Weight itself, which is the relative weights of objects in the scene and how they move. Finally, we also have Anticipation, which is getting objects moving and the motions required to gain momentum.

Now all of these we'll go through, but let's ...

Using slow in and slow out
Video duration: 5m 34s 5h 50m Advanced

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Using slow in and slow out provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

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3D + Animation
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