Author
Released
12/18/2014- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
Duration
Views
- [Voiceover] Hi, I'm George Maestri, and welcome to Up and Running with MotionBuilder. In this course, we're going to show you the basics of MotionBuilder, which is AutoDesk's motion editing software. We're going to start off with an introduction to MotionBuilder. We're going to go over the MotionBuilder interface and ways to organize your scenes. After that, we're going to take a look at how to animate simple objects in MotionBuilder. From there, we'll set up and animate some characters as well as create control rigs for those characters.
And finally, we're going to work with complex motion data, that includes animation and motion capture to get the most out of your characters. And finally, we'll finish up by adding lights and cameras to your scenes, creating previews, and exporting your scenes to software such as Maya. So let's go ahead and get started with Up and Running with MotionBuilder.
Related Courses
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Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate -
Learning Character Animation
with George Maestri3h 32m Beginner
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Introduction
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Welcome56s
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1. Introduction to MotionBuilder
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The MotionBuilder interface5m 56s
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Configuring user settings3m 59s
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Transforming objects6m 5s
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Creating hierarchies2m 27s
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Working with groups2m 22s
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2. Animating in MotionBuilder
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Animating objects with keys4m 40s
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Creating takes6m 11s
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3. Setting Up and Animating Characters
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Characterizing generic rigs5m 10s
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Creating control rigs4m 13s
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4. Working with Motion Data
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Importing motion data4m 7s
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Retargeting motion data5m 45s
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5. Finishing Scenes
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Adding lights and cameras6m 57s
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Creating previews2m 59s
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Exporting scenes3m 37s
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Conclusion
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Next steps22s
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Video: Welcome