Reading tracks and assigning mouth shapes


show more Reading tracks and assigning mouth shapes provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
please wait ...

Reading tracks and assigning mouth shapes

Now in character animation, before you do any sort of animation, you first need to record your dialogue. Now in animation, dialogue tracks are recorded first. This makes it much easier to get a really good take and a good spontaneous bit of acting. Now, once you have that bit of recording, you have to read the tracks and actually get the phonemes. And then after that, you animate to the existing track. So basically record the dialogue, read the track to get the phonemes and then you animate to the track.

Now, when you are reading a track, one of the first things you will do is you will actually bring it up in the computer and you will see a visual representation of the waveform of the track. When you are looking at a waveform such as this in the computer, you will see that there are louder parts, which are the up and down parts here. So this is a loud part. Or a soft part. If you really take a look, you will see that the loud parts are vowels and the soft parts are consonants. So that means ...

Reading tracks and assigning mouth shapes
Video duration: 5m 33s 5h 50m Advanced

Viewers:

Reading tracks and assigning mouth shapes provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

Subject:
3D + Animation
Author:
please wait ...