Join George Maestri for an in-depth discussion in this video Preparing characters for MotionBuilder, part of Up and Running with MotionBuilder.
- MotionBuilder is really good at animating characters,…and it's one of the reasons why people use it.…In order to get the most out of MotionBuilder's…character tools you need to build your skeletons…with MotionBuilder in mind.…With that, let's take a look at…what MotionBuilder needs in a skeleton…and then export and import a skeleton into MotionBuilder.…I'm going to use Maya and you can use…really any software package that exports FBX…and also supports character animation.…
I have a very simple mesh here of a robot,…and within that mesh, I have a skeleton.…Let me hide my mesh here, and you see…I have a very simple skeleton.…This is very similar to the skeletons you'd use…in almost any package.…The skeleton itself...…Let's go ahead and turn on X-ray in Maya here,…so we can see both of these...…Has to have a fairly specific structure.…It needs to have hips,…which means a "(mumbles)" node here.…We also need to have a couple of spine nodes.…
We don't have to have more than one,…but we can have at least one as many as you want.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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