Join George Maestri for an in-depth discussion in this video The MotionBuilder interface, part of Learning MotionBuilder.
- Let's get started by a taking a look…at the MotionBuilder interface.…MotionBuilder should be running on a 1080p screen,…so that means 1920x1080 or higher.…Now, I'm actually recording on a 720p screen,…which means a few of my menus will be cut off.…It's a little bit more cramped,…but otherwise the software will work just fine.…Now, the software has a number of different panels…and menus which can be configured however you want.…
Along the top we have a file menu,…and in this we can open files.…So let's go ahead and open a file.…We're going to open 01_01.fbx.…Now, you'll notice that the Open menu is very complex.…We have a lot of different things…that we can turn on or off.…So, you have the choice of importing the entire file…or just parts of the file,…which is really kind of powerful.…I'm just gonna leave this at the default and select Open,…and you'll see that this file contains a car.…
Now, in these menus here along the top,…we have, again, the File menu.…So this allows us to open fbx files.…It also allows us to send files…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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