Join George Maestri for an in-depth discussion in this video Importing motion data, part of Up and Running with MotionBuilder.
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- Let's go ahead and take this a step further…and start working with motion data.…Now this could be motion capture data…or key frame data and the workflow is basically the same.…We can take data from one character…and apply it to others,…and MotionBuilder is exceptionally good at this.…Let's go ahead and start with the workflow.…We're going to start by importing some motion data,…and then we're going to apply it to a character.…The first step is to bring in some motion capture data…and get it ready to apply.…
Here I have a file, it's an FBX file,…and it has a simple skeleton…with some motion data on it.…As you can see, it's basically just…a character walking and gesturing.…In order to get this data onto another character,…we need to characterize the skeleton.…We've done this before, but we haven't done it…on a skeleton that is moving.…The real secret to this is getting a good stance,…in other words, the T pose.…
You can do this in a number of ways.…If you are capturing the data yourself,…you can take your motion capture actor…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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