Join George Maestri for an in-depth discussion in this video Exaggeration, part of Animation Foundations: Fundamentals.
Now that we know some of the basic principles of animation, we can start to play with the rules and have some fun. When we animate, sometimes we try to mimic reality. And other times, we want to heighten reality or caraciture it. In cases where we go beyond reality, exaggeration will be needed. One example might be a bouncing ball. In reality, the ball will bounce very simply and follow the laws of motion. If we want to exaggerate it, we can use a number of techniques.
The first is squash and stretch. By exaggerating the shape of the ball we can stretch it as it flies through the air. And squash it, when it hits the ground. These shapes are exaggerated, but when played back at speed, they look pretty good. Another way to exaggerate is with timing. If we hang the ball in the air for a bit longer than it should, we create a bit of tension. As the ball hits the ground, an extreme change in shape will create a high degree of contrast. This amplifies a visual and makes you feel like the ball is hitting with more force.
Combined with squash and stretch we now have a much more stylized and exaggerated bounce than the original. Now this is just a very simple example, but exaggeration is a very important concept in animation. As animators, we're primarily storytellers. And often the best stories are a little big bigger than reality. Exaggeration helps a lot when telling these types of stories.
- Understanding forces and motion
- Working with center of mass
- Adjusting frame rates
- Understanding keys and keyframes
- Building animation paths
- Navigating the object hierarchy
- Staging an animation
- Animating to audio and music